GTM Agency ×

AtGames Cloud GTM Playbook

GTM Audit & Playbook. ICP matrix and signal-based outbound plays, built for AtGames Cloud.
Prepared for Ping-Kang
$1.53M
Revenue generated for AirOps
100/mo
Meetings booked for Peoplelogic
500+
SaaS companies scaled

Previously ran growth for 500+ SaaS companies through their product launches. Our team has also worked with companies backed by

a16z Y Combinator Sequoia Lightspeed Techstars Wing Boldstart
Booked, qualified demos within 45 days or you don't pay

This playbook maps AtGames Cloud's ideal customer profile across account, prospect, and persona dimensions, then lays out 5 signal-based outbound plays. Each play fires on a specific buying signal so your outreach lands the moment a prospect is most likely to act.

01

Account Level

DimensionQualifiedPrioritization
GeographyNorth America (primary), Western Europe, AustraliaTier 1: USA and Canada. Tier 2: UK, Germany, Australia
Employee Count5 to 500 employees for venue operators; 10 to 200 for game publishers and IP licensorsPrioritize 10 to 100 employee studios and mid-size venue chains
Industry / VerticalRetro and indie game publishers, arcade venue operators, family entertainment centers, entertainment IP holders, coin-op distributorsPrioritize game publishers with retro or classic IP catalogs and FEC operators with 2 or more locations
Key Qualifying SignalCompany operates or distributes connected arcade cabinets (Legends series or compatible), owns retro gaming IP, or licenses games to digital arcade platformsHighest priority: IP owners actively licensing to digital platforms. High: FEC chains expanding their cabinet fleets
Tech StackDigital distribution platforms, game streaming infrastructure, Unity or Unreal Engine, arcade management software, POS or venue management toolsPrioritize accounts using game streaming or digital storefront tools indicating appetite for cloud arcade services
Revenue / FundingGame publishers with $500K to $50M ARR; FEC operators with $1M to $100M annual revenue; IP licensors with documented royalty revenuePrioritize bootstrapped or seed-stage studios seeking distribution reach and venue chains with documented expansion plans
Intent SignalsJob postings for digital distribution or licensing roles, announcements of new arcade titles, FEC expansion press releases, attendance at IAAPA or Licensing ExpoHighest priority: companies actively posting for digital distribution, licensing, or game monetization roles
02

Prospect Level

DimensionQualifiedPrioritization
SeniorityC-Suite, VP, Director, Head ofPrioritize CEO and VP Business Development at publishers; Director of Operations at FEC chains
Primary TitlesCEO, COO, VP of Business Development, Director of Licensing, Head of Digital Distribution, VP of PartnershipsVP Business Development and Director of Licensing have highest conversion signal for AtGames Digital Services
Secondary InfluencersGame Producer, Technical Director, VP of Marketing, Arcade Operations ManagerLoop in Technical Director when discussing ArcadeNet SDK integration; loop in Marketing for co-branded campaigns
LinkedIn Keywordsarcade licensing, retro gaming, digital distribution, game monetization, IP licensing, family entertainment center, coin-op, classic games, game streaming, arcade managementPrioritize profiles combining licensing or distribution keywords with gaming or entertainment context
03

Persona Matrix

PersonaLevelKPIsRelated ChallengesIntent SignalsRelated Benefits
VP of Business Development (Game Publisher)VPNew licensing deals closed per quarter, royalty revenue growth, platform reach expansionFinding distribution channels beyond console and PC storefronts, negotiating favorable royalty splits, reaching arcade-native audiencesPosting for licensing or partnership roles, attending Licensing Expo or GDC, announcing new platform dealsAtGames Digital Services provides a direct channel to millions of Legends arcade users, streamlined licensing agreements, and recurring royalty revenue from a captive arcade audience
Director of Licensing (IP Holder)DirectorNumber of active licensing agreements, IP monetization revenue, brand placement reachProtecting IP while scaling distribution, identifying non-traditional monetization channels, tracking license complianceFiling new trademark or copyright registrations, hiring IP counsel, seeking arcade or interactive entertainment partnershipsAtGames offers a vetted, brand-safe platform with global arcade distribution, usage reporting, and compliance infrastructure built for classic IP
CEO or Founder (Indie Game Studio)C-SuiteMonthly active users, revenue per title, new platform launchesLimited marketing budget, difficulty breaking into physical or arcade distribution, competing for shelf space on crowded digital storefrontsLaunching a new retro-style title, posting about platform diversification, attending indie game showcasesArcadeNet puts indie titles in front of a passionate retro gaming community with zero storefront competition, reducing CAC and increasing LTV through subscription revenue sharing
Director of Operations (FEC or Arcade Venue Chain)DirectorCabinet uptime, revenue per square foot, guest return rate, game variety scoresKeeping cabinet content fresh without costly hardware swaps, managing multi-location game libraries, reducing downtimePosting job openings for arcade technicians, announcing new venue locations, inquiring about cabinet upgrade programsAtGames cloud infrastructure enables OTA game updates, centralized fleet management, and access to an expanding ArcadeNet game library across all connected cabinets
VP of Marketing (Game Publisher or Entertainment Brand)VPBrand awareness in gaming verticals, co-marketing ROI, audience reach beyond core demographicsReaching retro gaming enthusiasts authentically, finding co-branded placement opportunities, proving arcade channel ROIRunning retro gaming campaigns, sponsoring esports or leaderboard events, engaging gaming influencer communitiesAtGames Leaderboards and tournament infrastructure provide branded co-marketing surfaces with built-in retro gaming audiences and measurable engagement metrics
Signal-Based Plays

Outbound Play Breakdown

PLAY 01 · IAAPA Arcade Operator Play

Signal-BasedTrigger: Companies or contacts listed as attendees, exhibitors, or speakers at IAAPA Expo or Amusement Expo International, indicating active investment in arcade or FEC operations

What We Do

We scrape exhibitor and attendee lists from major arcade and amusement trade shows to identify FEC operators and arcade venue chains actively expanding their floor, then reach out with AtGames Digital Services and ArcadeNet as the content and cloud infrastructure layer for their cabinet fleet.

IAAPA Exhibitor List
IAAPA Exhibitor List
Amusement Expo Attendees
Amusement Expo Attendees
Event LinkedIn Posts
Event LinkedIn Posts
Listen, De-anon & Enrich
Issue tracker · activity · headcount
Company and Contact Enrich
Venue Location Count
Tech Stack Check
Identify Buying Committee
Director of OperationsCEOVP of Business Development
Email
01Intro: cloud content refresh for your cabinet fleet02Follow-up: ArcadeNet game library stats03Case angle: OTA updates eliminate downtime04CTA: 15-min fleet modernization call
LinkedIn
01Connect with personalized note referencing show02Message: ArcadeNet as content layer for Legends fleet03Follow-up with leaderboard feature highlight
OutcomeMeeting Booked
PLAY 02 · Retro IP Licensor Outreach Play

Signal-BasedTrigger: A company files a new trademark for a classic game title, announces a retro IP revival, or posts a LinkedIn job for a licensing or digital distribution role, signaling intent to monetize legacy game IP

What We Do

We identify game IP owners and classic entertainment brands actively seeking new distribution channels and pitch AtGames Digital Services as a turnkey arcade licensing and cloud distribution partner with a built-in audience of retro gaming enthusiasts.

Signal Sources
Trademark Filing Monitor
LinkedIn Job Post Scrape
Gaming Press Announcements
Enrich Account
Company Firmographic Enrich
IP Portfolio Research
Decision Maker Find
Qualified ICP Filter
Owns retro or classic game IPNo existing ArcadeNet listingActive licensing activity in last 90 days
Email
01Intro: AtGames as arcade distribution channel for your IP02Follow-up: ArcadeNet user base and royalty model overview03Value email: compliance and reporting infrastructure04CTA: licensing terms call
LinkedIn
01Connect referencing IP announcement or trademark02Message: arcade channel reach for classic IP03Follow-up with ArcadeNet title examples
OutcomeMeeting Booked
PLAY 03 · Indie Studio Platform Diversification Play

Signal-BasedTrigger: An indie game studio posts about launching a new retro-style or pixel-art title on Steam or itch.io, or publishes content about seeking new distribution platforms, signaling openness to non-traditional channels

What We Do

We monitor game launch announcements and platform diversification discussions from indie studios producing retro-compatible titles and engage them with ArcadeNet as a zero-competition distribution channel with subscription-based revenue sharing.

Signal Sources
retro game launch· pixel art platformer· new distribution channel
Steam New Release Monitor
LinkedIn Post Scrape
Reddit Gaming Subreddits
Studio and Founder Enrich
Studio and Founder Enrich
Title Genre Verification
Title Genre Verification
Contact Email Find
Contact Email Find
Identify Buying Committee
CEOGame ProducerVP of Business Development
Email
01Intro: saw your title launch, ArcadeNet is a fit02Follow-up: ArcadeNet subscriber count and engagement stats03Revenue share model breakdown email04CTA: onboarding call
LinkedIn
01Connect referencing their title or launch post02Message: ArcadeNet distribution pitch03Follow-up with leaderboard and tournament upsell
OutcomeMeeting Booked
PLAY 04 · Competitor Follower Scraping Play

Signal-BasedTrigger: A LinkedIn user follows or engages with a competitor arcade platform page (such as Arcade1Up, Antstream Arcade, or GameTech International), indicating active evaluation of arcade infrastructure or content solutions

What We Do

We scrape followers and engagers of competing arcade platform and cabinet brand pages on LinkedIn to find operators, publishers, and IP holders actively researching the space, and intercept them with AtGames Digital Services as the cloud-native alternative.

Signal Sources
Competitor Page Follower Scrape
Competitor Post Engager Scrape
LinkedIn Sales Navigator
ICP Filter
Matches FEC operator or game publisher ICPNot an existing AtGames customerNorth America or Western Europe based
Enrich & Score
Match · enrich · score
Profile and Company Enrich
ICP Qualification Score
Email Waterfall Find
Identify Buying Committee
Director of OperationsCEOVP of Business Development
Email
01Intro: AtGames cloud vs. competitor positioning02Follow-up: ArcadeNet content library breadth03Objection-handler: OTA updates and fleet management04CTA: comparison call
LinkedIn
01Connect with relevant context02Message: AtGames Digital Services differentiation03Follow-up with specific feature contrast
OutcomeMeeting Booked
PLAY 05 · FEC Hiring Signal Play

Signal-BasedTrigger: A family entertainment center or arcade venue chain posts a job opening for an Arcade Technician, Entertainment Director, or Operations Manager, signaling active fleet expansion or venue renovation

What We Do

We monitor job postings from FEC and arcade venue operators for roles that indicate fleet growth or infrastructure investment, and target their operations leadership with AtGames Digital Services as a way to reduce technician dependency through cloud-managed cabinet updates.

Signal Sources
Indeed and LinkedIn Job Scrape
PredictLeads Hiring Monitor
Company Website Job Board
Qualified Filter
2 or more venue locationsPhysical arcade cabinet presence confirmedActive hiring in last 30 days
Enrich
Company Location Count Enrich
Decision Maker Find
Email Verification
Buying Committee
Director of OperationsCEOVP of Marketing
Email
01Intro: reduce technician load with OTA cloud updates02Follow-up: ArcadeNet centralized fleet management overview03ROI angle: content freshness without hardware swap costs04CTA: fleet audit call
OutcomeMeeting Booked
How the engagement works

What you get

Demos in 45 Days

You'll have qualified demos booked in your calendar within 45 days: infrastructure, sequences, and live campaigns installed for you.

No Retainer

You don't pay a retainer. Everything we build belongs to you from day one: data, playbooks, and infrastructure.

You Don't Pay If It Doesn't Work

If by day 45 you aren't seeing qualified demos booked in your calendar, we keep working completely for free until you do.

Put these plays into production

Ready to build your revenue engine?

We build and install a fully automated, signal-based outbound system, outbound, ads, and content, in a 45-day sprint. No retainer, and you own everything. Demos booked in 45 days or we work free until they are.

Leo Bosuener  ·  Founder, GTM Agency